Here are some clips of my most recent tracks.
I’m available now for all your original music needs!
1. Earth Orbit 00:00
2. Cyber Clash 00:34
3. Android Romance 01:17
4. South Riding 01:41
5. Fear of Heights 02:20
6. Et in Arcade Ego 03:06
7. Last Shard – Battle Level 03:45
8. Last Shard – Stage Level 04:18
9. Oakheart 05:03
10. Last Shard – Final Battle 06:06
11. Spitfire Loegria 07:08
12. First Person Shooter 08:05
13. Final Scene 08:39
Here’s an audio only version:
Here’s some beta footage of gameplay from The Last Shard, with music by me. It’s going to be available on Ipad soon. Thanks to Rogerio for putting the demo together for me.
This is a bit less ‘crash-bang-wallop’ than the stuff I usually post here, but since it will never see the light of day anywhere else I thought I might upload it anyway. It’s an example of underscore for a film scene that ended up not being used, so there are a few seemingly random ‘hit points’ that would have made sense if you could see the video that the music was written to accompany. I quite like the way the trombones turned out at the end – reminds me a bit of Sibelius (via Vangelis in Bladerunner.)
Investing in a sample library can be an important decision. Not only are you committing a sizable chunk of change, you’re also buying into a certain aesthetic, from the all-important overall sound of the library to the way it has been scripted, ease of use, suitability for integration with other libraries, and so on. You will of course want to hear what the library sounds like, so your first port of call will be the demo page of the author company. The tracks on this page will, naturally enough, showcase the sounds in their best light. They’ll be written by composers who know the samples inside-out and how to get the best out of them. They may even have had in input into the coding of the software, so it’s almost as though the library has been custom build to produce the demos you’re listening too, which will give you, the potential customer, a great impression of what can be achieved. But what if your aesthetic differs significantly from that of the programmers and producers? You’ll probably find that simply replacing your existing samples in the music you’ve already written will result in your tracks sounding pretty bad. This is because a sample library is an instrument, and as such it must be learnt. It’s worthwhile to seek out music using the library that’s been written by ‘lay’ composers, not only that produced by the high priests, anointed by the library producers. This will give you a better impression of how the library might sit with your own compositions. Admittedly, it’ll still be different than anything you’ll produce, and you’ll still have to adjust to the new library if you do decide to purchase, but at least this will give you a fresh perspective.
With that in mind, I’m posting a set of tracks that I’ve written using the last library that I bought – Spitfire’s Albion 2, Loegria. I hope that if you’re in the market for a full orchestral library these will help add to your impression of what this particular one is capable of.
Further exploration of the Spitfire Albion 2 orchestral sample library.
Haven’t uploaded any tracks for a while: I’ve been concentrating on library cues. I’ve been meaning to try some John Williams style stuff with the Spitfire Albion samples for a while, so here’s the first cut.
Quick, out of the box test of my new Spitfire Albion 2 library. Just downloaded this morning. Love the euphoniums and, surprisingly, the crumhorns. Great to have those trills and trems in the strings now.
The wonderful people at HomeStation magazine have used some of my music for their machinimas.These will shortly be available to view on the Loot portable EOD screen inside home. In the meantime they’ve published an interview with yours truly in the latest issue of the magazine.
Click here to read the full interview.
Messing around with the vsl celeste sample when it all started to go a bit Bernard Herman: